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Dungeon Joe: A Strategy Game

Roam the 10x10 Dungeon in search of the Hidden Treasure and the Damsel in Distress.

Keep an eye out for the Magic Sword, which you will need to slay the Dragon, the Crystal Ball, with which to see the contents of Adjacent Rooms, and the Enchanted Rope, which will save you if you fall into a Pit. Beware the Wyverns who fly about the Dungeon and may carry you off to another room at any time. Go in Good Health, return Wealthy and Victorious!
The goal was to create a casual, tablet-focused strategy game that was easy to hop into and out of whenever you have time. And specifically, we wanted something tactile that showcased the tablet's touchscreen interface.

Dungeon Joe was written specifically for the Blackberry Playbook using Adobe's Flex and AIR technologies along with Futurescale's own PureMVC Framework, aided greatly by its State Machine Utility.

These are the tools we use everyday to solve business problems for enterprise clients, simply applied to a different realm. Game developers have long questioned whether the tools used  by business developers were applicable to the realm of gaming. What the development of this game has shown us is that Flex, AIR and PureMVC are not inappropriate or 'too heavy' for use in a game development environment.

The video below shows the desktop version of Dungeon Joe running on an HP TouchSmart computer to test the finger-swipe navigation which is central to the feel of the game. You can install and run the desktop version at http://dungeonjoe.com. It is 100% the same codebase as the Playbook version, it is just packaged for the desktop, via the beauty of AIR.
Dungeon Joe: A Strategy Game
Published:

Dungeon Joe: A Strategy Game

The goal was to create a casual, tablet-focused strategy game that was easy to hop into and out of whenever you have time. And specifically, we w Read More

Published:

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